Unity
[Unity] Player Movement Script
Guk-blog
2020. 3. 16. 16:17
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public CharacterController controller;
public float speed = 10f;
public float gravity = -19.62f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
public float jumpHeight = 3f;
Vector3 velocity;
bool isGrounded;
private void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);//땅에 붙어 있는지 확인
if(isGrounded && velocity.y < 0)
{
velocity.y = -2f; // 자연스럽게 떨어지는 속도 조절 가능
}
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * y;
controller.Move(move * speed *Time.deltaTime); // 플레이어 x,y축 움직임
if(Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);//점프
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime); // 중력에 의한 움직임
}
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