#elif UNITY_ANDROID if (Input.touchCount > 0) { if (Input.GetTouch(0).phase == TouchPhase.Began) { FirstPoint = Input.GetTouch(0).position; xAngleTemp = xAngle; yAngleTemp = yAngle; } if (Input.GetTouch(0).phase == TouchPhase.Moved) { SecondPoint = Input.GetTouch(0).position; xAngle = xAngleTemp + (SecondPoint.x - FirstPoint.x) * 180 / Screen.width; yAngle = yAngleTemp - (SecondPoint.y - FirstPo..