#if UNITY_EDITOR using System.IO; using UnityEditor; using UnityEngine; public class BuildAssetBundles : MonoBehaviour { [MenuItem("Bundles/Build AssetBundles")] public static void BuildAllAssetBundles() { string assetBundleDirectory = Application.streamingAssetsPath; if (!Directory.Exists(assetBundleDirectory)) { Directory.CreateDirectory(assetBundleDirectory); } /* * * 이름 : BuildPipeLine.Build..