public class Price_DB : ScriptableObject { private const string SettingFileDirectory = "Assets/Resources"; private const string SettingFilePath = "Assets/Resources/Price_DB.asset"; private static Price_DB _instance; public static Price_DB Instance { get { if (_instance != null) { return _instance; } _instance = Resources.Load("Price_DB"); #if UNITY_EDITOR if (_instance == null) { if (!AssetDatab..